2011, English, Book, Illustrated edition: Gameplay mode : war, simulation, and technoculture / Patrick Crogan. Crogan, P. (Patrick)

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Gameplay mode : war, simulation, and technoculture / Patrick Crogan
 
Bookmark: http://trove.nla.gov.au/version/165247085
Physical Description
  • xxvii, 222 p. : ill. ; 23 cm.
Published
  • Minneapolis, Minn. : University of Minnesota Press, c2011.
Language
  • English

Edition details

Title
  • Gameplay mode : war, simulation, and technoculture /​ Patrick Crogan.
Author
  • Crogan, P. (Patrick)
Published
  • Minneapolis, Minn. : University of Minnesota Press, c2011.
Physical Description
  • xxvii, 222 p. : ill. ; 23 cm.
Series
Subjects
Summary
  • "From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force's attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military's development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games.Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today's computer games--and the wider culture they increasingly influence--are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future"--
Contents
  • Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation
  • 1. From the Military-Industrial to the Military-Entertainment Complex
  • 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames
  • 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality
  • 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games
  • 5. The Game of Life: Experiences of the First-Person Shooter
  • 6. Other Players in Other Spaces: War and Online Games
  • 7. Playing Through: The Future of Alternative and Critical Game Projects
  • Conclusion: The Challenge of SimulationNotes
  • Index.
Notes
  • Formerly CIP.
  • Includes bibliographical references and index.
Language
  • English
ISBN
  • 9780816653348 (hbk.)
  • 9780816653355 (pbk.)
  • 0816653356 (pbk.)
Dewey Number
  • 793.932
Libraries Australia ID
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Bond University. John and Alison Kearney Library . Open to the public 511592 Book; Illustrated English
Deakin University. Deakin University Library. Open to the public js2646200x; Held Book; Illustrated English
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Ku-ring-gai Municipal Council Libraries. Ku-ring-gai Library. Open to the public 325320; /793.932/CROG Book; Illustrated English
Macquarie University. Macquarie University Library. Open to the public 1582079; held Book; Illustrated English
Moonee Valley Library Service. Moonee Valley Libraries. Open to the public 354856; 793.932 CROG Book; Illustrated English
Queensland University of Technology. Kelvin Grove Campus Library. Open to the public .b34882947; kgen 793.932 25 Book; Illustrated English
Ryde Library Services. Ryde Library. Open to the public Book; Illustrated English
State Library of Victoria. Open to the public 2484221; held Book; Illustrated English
Sutherland Shire Libraries. Sutherland Shire Libraries. Open to the public 403329; Held Book; Illustrated English
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Ku-ring-gai Municipal Council Libraries. Ku-ring-gai Library. Open to the public 325320; /793.932/CROG Book; Illustrated English
Macquarie University. Macquarie University Library. Open to the public 1582079; held Book; Illustrated English
Ryde Library Services. Ryde Library. Open to the public Book; Illustrated English
Sutherland Shire Libraries. Sutherland Shire Libraries. Open to the public 403329; Held Book; Illustrated English
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Library Access Call number(s) Formats held Language
Bond University. John and Alison Kearney Library . Open to the public 511592 Book; Illustrated English
Queensland University of Technology. Kelvin Grove Campus Library. Open to the public .b34882947; kgen 793.932 25 Book; Illustrated English
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Library Access Call number(s) Formats held Language
Deakin University. Deakin University Library. Open to the public js2646200x; Held Book; Illustrated English
Frankston Library Service. Frankston City Libraries . Open to the public 793.932 CROG Book; Illustrated English
Moonee Valley Library Service. Moonee Valley Libraries. Open to the public 354856; 793.932 CROG Book; Illustrated English
State Library of Victoria. Open to the public 2484221; held Book; Illustrated English
Victoria University. Victoria University Libraries. Open to the public Book; Illustrated English
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